There are no artificial barriers in the game's open world environment that force the player to stay on a specific course. It is up to the player which route to take from one checkpoint to the next. In that case, the arrow spins randomly without pointing in any particular direction. In a few other races, the checkpoints may be cleared in any order. In this case, a transparent, glowing arrow points to the next checkpoint. In most races, the order in which the checkpoints must be cleared is prescribed. Races consist of a series of checkpoints, represented by columns of light. In-game screenshot of Midnight Club II in Paris
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